Players who wish to spend less money on Magic training may want to keep using Fire Strike instead of switching to the more expensive bolt and blast spells. It is best to use the highest-level combat spell available for the best damage output. Killing crabs with combat spells requires very little attention and offers relatively fast experience at lower levels. Levels 1–55: Other early training methods Levels 1–55: Killing crabs It will take 5,214 casts to get from level 21 to 55. When doing other activities, players can expect much lower rates. Players can gain up to around 60,000 experience per hour if standing still. Because of this, this method will likely result in a small loss.Īnother option is to cast this spell in the Mage Training Arena. Using more expensive items (such as rune armour pieces) will result in a huge loss due to their price being tied to their High Alchemy value. It is best to cast the spell on cheap items, such as rune arrows. To decide what items to cast Low Level Alchemy on, see this calculator for more details. This method can be done while doing other activities, such as questing, training Agility, or while running.Ĭast Low Level Alchemy on noted items or stacks of items bought from the Grand Exchange. The spell can be cast every 3 ticks, and each cast gives 31 experience. Levels 21–55: Low Level Alchemy Īt level 21, players can cast Low Level Alchemy (also known as "low alching") to convert items into coins. It will take 250 casts to get from level 7 to 21. Players can gain up to around 32,000 experience per hour. The spell can be cast manually every 3 ticks, and each cast gives 17.5 experience. Levels 7–21: Lvl-1 Enchant įrom level 7 to 21, enchant sapphire or opal jewellery by using the Lvl-1 Enchant spell. Or if casting automatically one can cast at about 1/3 of this rate (~2000 casts/h). If manually casting one can cast every game tick (6000 casts/h). ^ Assumes manual casting with occasional errors (5500 casts/h).^ Assumes an elemental staff is used in place of basic runes.Some options may also not be viable due to low supply. Note that the prices may be inaccurate due to low trade volumes. At level 55, it is recommended to switch to casting High Level Alchemy, as it can also be done while doing other activities and the spell gives a decent amount of experience per cast.Įxperience rates and costs are shown in the table below. Players who plan to train Magic passively while doing other activities are advised to switch to casting Low Level Alchemy at level 21, as this is much cheaper. However, this method can be very expensive, so it is only recommended for players who wish to get through the early levels as fast as possible and do not mind potentially spending a lot of money. Additionally, casting the spell does not interrupt other actions. Since bolts and runes are stackable, bolts can be easily enchanted while doing other activities, such as questing, training Agility, or while running. This way the spell can be cast every tick, which increases experience rates a lot. With accurate timing, players can speed up the process by holding down the space bar and rapidly click on the spell. Each cast enchants a set of 10 bolts, and is automatically done every 3 ticks for 10 sets. Levels 4–55/99: Enchanting bolts Įnchanting gem-tipped bolts using the Enchant Crossbow Bolt spell is the fastest way to train Magic and can be done while running or doing other activities. Both quests are very short and have no requirements, and they can be done at any level.Īdditionally, completing Fairytale I - Growing Pains, The Grand Tree, Lumbridge Guide subquest of Recipe for Disaster, and Watchtower would grant an additional 20,900 experience, which would get the player up to level 34. Completing Witch's Potion and Imp Catcher gives a total of 1,200 Magic experience, which is enough to get from level 1 to 10. Levels 1–55: Starting off Levels 1–34: Questing Įarly levels can be skipped by completing quests that give Magic experience. 4 Levels 62–99: Multi-target spells on Ancient Magicks.2.2 Levels 1–55: Splashing combat spells.2 Levels 1–55: Other early training methods.Note - Jade bolts and Jade bolts (e) are untradeable - calculates cost of runes only. The appropriate elemental rune-supplying staff is used where possible.The maximum of 10 bolts are enchanted with each spell - enchanting less than 10 uses the same number of runes, so is less efficient.All (gem-tipped) bolts are bought via the Grand Exchange for the guide price.All runes are bought via the Grand Exchange for the guide price.The bolt enchantment calculator calculates the profit or loss of enchanting bolts with the Enchant Crossbow Bolt spells. If prices appear to be outdated, purge the page by clicking here. It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch.
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