Note: Online play will be disabled if this Command Line is enabled. This Command Line will also allow the game to be paused and stepped through frame by frame with F1 and F2. Added the Command Line “MOD_DEBUG” that will disable the Client/InstanceServer timeout when the debugger hits a breakpoint in the mod DLL.You can now only Ready up via the button in the bottom-right corner which should reflect the active state. Removed the Ready checkmark as a button in multiplayer lobbies.This was a top community request to prevent the prolonging of games. Exiting the game will now destroy all your units and structures. Removed AI takeover from Multiplayer games. Made it so Middle and Right-click scrolling no longer removes a structure placement selection.This should help optimize Harvester behavior within certain resource fields. We’re experimenting with new Harvester logic, where Harvesters will now return to the original tile they harvested from and prioritize the fullest tile.Added the ability to load a saved game from the Replay Mission dialog.The Build Time tooltip will now update to reflect an increase in build time due to low power.There is now a maximum of a 4x build time increase for being at zero power (Compared to roughly 27x in the legacy title), which will ramp depending on the amount of low power. Changed the balance of being in low or zero power in Red Alert.Prioritized and reduced the cooldown of the EVA line “Our base is under attack”.This will allow for quicker pausing to manage economic cashflow. The first “cancel” click will now pause the in-progress unit, with the next click cancelling items in the stack. Adjusted how you cancel queued in-progress units in the Sidebar.If you happened to already beat missions on Hard mode (Or somehow received the Achievement), then wear that with a badge of honor. We’ve effectively split the difference between Normal Mode and the launch version Hard mode. Reduced the Hard Difficulty balance in Tiberian Dawn.Add the ability for multiple units to be queued on the Tiberian Dawn Repair Facility, the same as the Red Alert Service Depot.The “Deploy” hotkey will now apply to all items with the Deploy Cursor, including un-garrisoning troop carriers, laying mines, activating the MAD Tank, and triggering the Chrono Tank.Note: The Jukebox won’t override menu music, as the menu music is tightly connected with all the UI flows. You can now customize your playlist here and listen in its entirety without needing to load into an actual game.
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